Late game, Ghost Defender is quite strong if upgraded to level 6 and beyond. Speed can also be really useful as the base movement speed is incredibly slow. Get it as soon as possible and upgrade it whenever you can. Attack is also useful, especially early game, to make sure you can one-shot enemies.
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Initial models came with large mousepads with well-spaced lines, while later models were smaller and used a much tighter grid. The mouse was connected via a dedicated connector with power, obviating the need for a separate power supply for the mouse. Some mice would derive their power supply from the keyboard connector on the motherboard and came with a pass-through connector to be inserted before the keyboard cable.Įarly Sun workstations used MSC optical mice exclusively. When connected to a regular RS-232 port, an external power supply was required. Like all early optical mice, their debut product relied on a special metallic and reflective mousepad printed with a square grid of grey and blue tracking lines: as the device moved over the pad, light emitted by an LED was reflected by the pad onto an array of sensors whose output was processed by an on-board controller, which in turn supplied the host computer with machine-readable tracking data via an RS-232 serial port. KYE Systems, producer of the Genius brand of mice, acquired Mouse Systems in 1990. Millions of copies were shipped, primarily bundled with all their mice until the early 1990s. Mouse Systems wanted the software re-developed to look more like Apple's MacPaint so Wolfgram brought in co-developer John Bridges and together they re-wrote the program in C with an updated user interface. In 1982, MSC acquired rights to PCPaint from Microtex Industries, the first mouse-driven image manipulation program for the IBM PC, written in assembly language by Doug Wolfgram. Mouse Systems' optical mouse, wired to a Sun workstation and an Atari 400 running Missile Command, attracted many observers at the October, 1982 Mini/Micro '82 conference in Anaheim, attended by over 10 000 people-and won a "best new product" award. The company was responsible for bringing the mouse to the IBM PC for the first time. Mouse Systems Corporation ( MSC), formerly Rodent Associates, was founded in 1982 by Steve Kirsch. ( Learn how and when to remove this template message)ġ982 41 years ago ( 1982) in Fremont, California ( September 2008) ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. This article possibly contains original research. John Carmack disapproved of the detailed plot, instead imagining Doom as a simple, action-oriented game. There would be a total of six episodes, with storylines involving traveling to Hell and back through the gates which the hellspawn used, and the destruction of Tei Tenga, for which the players would be sent to jail. There would be five player characters with different personalities and abilities: Lorelei Chen, John "Petro" Pietrovich, Dimitri Paramo, Thi Barrett, and Buddy Dacote the game would start with creatures from Hell suddenly bursting in while the five were playing cards. The game was to take place on an alien planet called Tei Tenga, on which the UAAF (United Aerospace Armed Forces) had two military research bases. Unlike Wolfenstein 3D, which had essentially been a plotless shooter game, Hall wanted Doom to have an elaborate story. Conceding defeat, Hall set out to create the new game's design document, which he titled the Doom Bible, while the others were programming and creating graphics. Creative director Tom Hall had instead wanted to continue the Commander Keen series with a third trilogy, but the others felt that the cartoon style of the Keen games would not do justice to the new 3D engine. The horror-tech theme was not accepted unanimously. The idea to include demons was also inspired by their most recent Dungeons & Dragons campaign, which had ended with demons overrunning an entire planet. Doom was then imagined as a cross between Aliens and the team's favorite B-grade horror movie, Evil Dead II. John Carmack instead conceived of the basic theme for the game: demons versus technology. This plan was eventually abandoned in order to get more creative freedom. The initial idea was to make a licensed game based on Aliens, one of the team's favorite science fiction-action films, and some negotiations were conducted with 20th Century Fox. The engine was not developed with Doom in mind, and in fact Doom was not the first game to make use of it: Raven Software licensed an early version for Shadowcaster, which would be published some months before Doom.Īfter the release of Spear in September 1992, development began in earnest. He even added support for sloping floors, although this feature was later removed. With significant effort, choosing to isolate himself from the rest of the team for a long period of time in order to avoid distractions, he implemented various new features, including varying light levels and texture-mapped floors and ceilings. Since this game used the same engine as Wolfenstein, lead programmer John Carmack could use the time to begin work on the company's next-generation graphics engine. Following the successful release of Wolfenstein 3D in May 1992, most of the id Software team worked on the sequel, Spear of Destiny. Humphrey Jardine is making his way home after a long night of studying for his final qualifying exam. Overall, nicely done and another worthy addition to my British reading room library. You could read this one as a stand alone, but it's better if you start with the first book and read them in order to better understand the thinking process of Dr. The verbiage is somewhat archaic for modern readers, but character and plot development are both nicely done. If you like old-fashioned mystery stories, the Dr. Nothing is as it seems here, so the mystery element starts off strong and continues to keep the reader scratching his or her head throughout the book. There is a lot going on in this novel, but the strands all come together quite nicely and offer a mystery that will have you scratching your head. Thorndyke, but not before Jardine finds his life in danger, and not just once. His findings lead him into a very strange adventure which can only be solved with the technical expertise of Dr. The police can find no trace that the man was ever there, so Jardine takes it upon himself to examine the scene for clues. Jardine's troubles begin with a casual walk in Hampstead Heath (London), where he comes across the body of a man and runs to fetch the police, only to come back and find that the dead man has disappeared. In this installment, the action centers on one Dr Humphrey Jardine, who is the narrator of the story, and who himself is the focus of several strange events that happen to him just after he has finished medical school and begins his career as a physician. Thorndyke, a barrister, doctor, and all-around solver of intriguing mysteries. I am a huge fan of this series of mysteries, all written during the Golden Age of Mystery writing.Ī Silent Witness is Freeman's fourth full-length novel featuring Dr. He died in Gravesend on 28 September 1943. Thereafter he used some of his early experiences as a colonial surgeon in his novels.Ī large proportion of the Dr Thorndyke stories involve genuine, but often quite arcane, points of scientific knowledge, from areas such as tropical medicine, metallurgy and toxicology. With the publication of 'The Singing Bone' (1912) hee invented the inverted detective story (a crime fiction in which the commission of the crime is described at the beginning, usually including the identity of the perpetrator, with the story then describing the detective's attempt to solve the mystery). Within a few years he was devoting his time to full-time writing. His first published crime novel was 'The Adventures of Romney Pringle' (1902) and was a collaborative effort published under the pseudonym Clifford Ashdown. The first of the books in the series was 'The Red Thumb Mark' (1907). He became a writer of detective stories, mostly featuring the medico-legal forensic investigator Dr Thorndyke. On his return to England he set up an eye/ear/nose/throat pactice but in due course his health forced him to give up medicine although he did have occasional temporary posts and in World War I he was in the ambulance corps. It was critically acclaimed but made very little money. He wrote his first book, 'Travels and Life in Ashanti and Jaman', which was published in 1898. His time in Africa produced plenty of hard work, very little money and ill health, so much so that after seven years he was invalided out of the service in 1891. He married Annie Elizabeth Edwards in 1887 and they had two sons and after a few weeks of married life the couple found themselves in Accra on the Gold Coast where he was assistant surgeon. He became a medical trainee at Middlesex Hospital Medical College and was accepted as a member of the Royal College of Surgeons. He was originally named Richard and later added the Austin to his name. Richard Freeman was born in Soho, London on 11 April 1862 and was the son of Ann Maria (nee Dunn) and Richard Freeman, a tailor. |